Stamina

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Stamina is a derived resource possessed by each Character. A character's Maximum Stamina is equal to ten times their Endurance. Stamina is lost through strenuous activity, such as running, carrying heavy loads, Combat, and drowning.

A character's Stamina is connected to their Hit Points, thus a character can work themselves to death. If the character's Stamina drops below 0, their Hit Points are reduced by 1 and their current Stamina is increased by their Maximum Stamina (thus it would be Max minus whatever negative value had accrued). Similarly, if the character's Stamina was increased above their Maximum Stamina, the system would check if their current Hit Points are less than their Max Hit Points. If so, Stamina would be decreased by their Max rating and their and Hit Points would increase by 1.


A character which is standing still regenerates Stamina equal to their Endurance every 10 seconds. A sitting character regenerates a that amount in half the time, while a prone character regenerates this amount each second. Environmental conditions, such as laying on a bed or sitting in the rain, can modify the character's effective Endurance.


Stamina is also impacted by Hunger.

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